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Andre Huard

Industrial Designer

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Category: Solidworks

Okay, so the title of this post is slightly misleading. But, it is a question I get often. Folks call, email and message me asking if there is an add-in for Microsoft® Office that provides the same user experience as within SolidWorks.

The answer is yes!

Have you ever opened an Office document in read-only mode, made changes and then discovered you forgot to check out the document? This add-in allows you to check out the document on the fly without losing your changes.

Also, it provides the typical ribbon toolbar and the same task pane interface provided in SolidWorks so that you can instantly view document status.

Office2PDM is an add-in for Microsoft Office that brings the document management functions of SolidWorks Enterprise PDM directly into Microsoft Word, Excel and PowerPoint.

Office2pdm 

Want to try the add-in or learn more? Visit their website: www.office2pdm.com

Wondering what the best 3D MCAD Magazine is? Check out Develop3D - Technology for the Product Lifecycle

Look at the guy outside your window swatting a swarm of wasps away from his exposed skin areas. Now look at the guy in the cubicle next to you using Leonar3do 3D. Both look similar except one is screaming and swelling up while the other is smiling and creating 3D object… in 3D space.

You may have seen Leonar3do a few months back. But recently, we caught up with Dániel Rátai and Zoltan Karpati, a couple of the guys behind the VR tech, to find out a little more about their product and how they think it could impact 3D mechanical design.

An idea of what the Leonar3do technology could be used for. Mechanical Design off the screen? image credit: technet.hu

An idea of what the Leonar3do technology could be used for. Mechanical Design off the screen?

What will Leonar3do 3D bring to mechanical cad design for the creation of 3D designs?
We think, that Leonar3Do can help the designers make, in a much more simple way, mechanical 3D product designs faster. We think that we have developed an instrument for their hand which will open a new gateway for their creativity, and help establish a new kind of 3D design methodology.

Do you think this give children a better idea of how designs can be created in 3D?
Our company name which developed Leonar3Do is: 3D for All. We chose this name because we believe that we have created a desktop VR kit which serves benefits all industries and all ages. Of course, it is impossible for a development company which launches its first product on the market to serve every possible software applications; but the open platform of Leonar3Do and the SDK makes it possible for anyone to create or connect any kind of software application. Now, this is true for CAD applications too. We are clearly preparing for a break-through in this area. Therefore one of our aims was to create a product which is easy and intuitive to use – enough that even 8-10 year old children can install and handle it.

Leonar3do 3D - 3D for all

Leonar3do 3D - 3D for all

Leonar3Do package will include the LeoWorld program. LeoWorld supports standard three-dimensional file formats (.obj, .stl, .3ds) so it is compatible with any 3D design software.LeoWorld is the program used to build our personal virtual world (managing 3D virtual objects, free form modeling, animation; drawing in 3D, sketching; creating 3D presentations; designing games, real time physics, etc.) We provide an SDK (Software Development Kit) for Leonar3Do. Therefore any software developer can create, or connect any software to Leonar3Do.

A better example of how Leonar3Do is currently used…

What’s simply ingenious about this technology is that it’s available NOW. Right now. You can order it for $1000 USD (700 EUR + VAT). Plus, it has an open SDK (Software Development Kit) as mentioned above. That means any 3D CAD company willing to tie into this, could feasibly do it.

Another interesting aspect to wrap your thoughts around is the company who developed it and brought it to market. It wasn’t one of the big-name CAD, software or hardware companies. It stands to reason that someone like Logitech, Dassault, Google or Microsoft could acquire them, but it also shows how a few people can impact the idea of how we create models in 3D.

Wondering what the best 3D MCAD Magazine is? Check out Develop3D - Technology for the Product Lifecycle

While I was growing up, I’d occasionally run towards a wall, jam my fingers up into my arms, pass out and wake up to dogs dragging me off into the woods. Fortunately, the dogs were my pets and my fingers healed into agile implements of multi-touch destruction.

And thankfully so. At SolidWorks World 2010 I sat down with Blake Courter to try the new multi-touch features released with SpaceClaim 2009+ late last year. He snickered at my deformed knuckles, but observed in awe my reaction to what I’m positive will be tech that shapes the future of 3D modeling.

Here’s why.

How Multi-touch Will Shape the Future of 3D Modeling

Some say that the users will shape the future of 3D modeling. So not true. That would mean all those 3D CAD programs would work… thrust, parry, JAB. What do us users know about ‘ease-of-use’ or ’scalability’ anyway? What we want, even if we don’t know it yet, is the ability to stick our fingers in stuff and make it move. Here’s what is amazingly amazing about that.

It is way more intuitive than you think
I was hunched over a small coffee table on an even smaller screen using SpaceClaim, yet I was able to manipulate the view and the geometry without even knowing how to go about doing it. It was awkward at times and you’re limited to what you can do with four fingers, but the way in which I could create sketches, make selections and move geometry with my fingers was natural.

It will immerse you
I’m not sure what happened when I was moving models around with my hand, but I didn’t want to go to the keyboard. It was actually a pain to move away from the screen. It wasn’t even a 3D environment. It was a flat screen, with basic touch capability on the standard SpaceClaim UI. If I was being slapped repeatedly, I wouldn’t have known it, I was completely immersed. So, how much more immersive would a full-featured multi-dimensional environment be?

It compliments the strengths of the program
If you’ve used SpaceClaim, you know it focuses more on geometry and selection rather than on ’silly’ features. I knew I needed to create geometry to manipulate it, just like any 3D modeler. I knew I could modify it directly in SpaceClaim. What multi-touch brings to SpaceClaim, and ultimately what 3D developers need to think about, is cohesive workflow, or as I’d rather refer to as, a sticky goo that coats and compliments direct model manipulation.

What multi-touch 3D modeling programs need

If you change the way you interact with objects on a screen… without putting your face through it, it’s obvious there will need to be some changes to the screen, and even the UI.

More options for location of commands
Having been born with arms to the left and right of me, it’s more natural to move to the left and right to access commands. The same goes for an environment where you create objects through different sets of commands. Adding more options for where commands are located or how they appear is a simple way to allow users to adapt to touch systems with fewer violent fits of rage.

Increased touch sensitivity
Multi-touch devices are fairly new-ish, 1995 or so, so the touch screen technology will be improving. The response, whether by fingers, stylus, mandibles or other objects, needs to be improved to the point that touch gestures make the modeling faster. There is definitely going to be an expectation here among users and if the program doesn’t respond along with the input, users will simply not want to use it.

Adaptive commands
So, you have to hit buttons and make selections in a certain way in order for the geometry to be created or modified. The program should sense this and, in a way, learn from this to adapt how geometry is formed and commands are accessed. There’s a limit to the amount of things I can do along the way to creating models, the program knows this and adapts accordingly, or spankings.

Mouse buttons/keyboard incorporated into UI
As I said above, it was a pain to move away from the screen. The natural evolution of this is to move the input to the screen. There are advantages and disadvantages to this obviously, but the concept of any touch-enabled program should push away the development of requiring people to access sub-system input. This could be done with a virtual keyset or stenotype-style device to eliminate the QWERTY keypad altogether.

I haven’t seen or used much that you would call unique in the process of development products by pushing around bits of digital geometry. Multi-touch isn’t so new a concept and and it’s near the point of becoming sickening and really cliche, if not already. However, we need keywords to describe what we’re doing and give marketers a chance to properly target our desire for tech. Multi-touch is perfect, but understand this… it’s not perfect. Notice I didn’t say that multi-touch will be the future of 3D modeling. That’s an important differentiation. It will shape it, as we’re seeing, but what will truly be revolutionary in the world of 3D modeling and product design is how we’ll shift about in this technological storm to bring more cohesion to the entire design, engineering and manufacturing process.

Using SpaceClaim 2009+ with multitouch in a cafe, on a laptop, to create and modify 3D geometry. Amazing really.

Using SpaceClaim 2009+ with multitouch in a cafe, on a laptop, to create and modify 3D geometry. Amazing really.

Wondering what the best 3D MCAD Magazine is? Check out Develop3D - Technology for the Product Lifecycle

© 2010, Admin for SolidSmack.com | Link to Post

Here are the next two videos in our time-savers series, focusing on templates and mate references. Who knows, you might just learn something.

bigprinter1.jpg

bigprinter2.jpg

bigprinter3.jpg

Blueprint Magazine describes a very neat machine:

In a small shed on an industrial park near Pisa is a machine that can print buildings. The machine itself looks like a prototype for the automotive industry. Four columns independently support a frame with a single armature on it. Driven by CAD software installed on a dust-covered computer terminal, the armature moves just millimetres above a pile of sand, expressing a magnesium-based solution from hundreds of nozzles on its lower side. It makes four passes. The layer dries and Enrico Dini recalibrates the armature frame. The system deposits the sand and then inorganic binding ink. The exercise is repeated. The millennia-long process of laying down sedimentary rock is accelerated into a day. A building emerges. This machine could be used to construct anything. Dini wants to build a cathedral with it. Or houses on the moon.

What do you think, readers? What would you build with a giant 3D printer that lays down sticky sand?

Read more | Permalink | Comments | Read more articles in 3D printing | Digg this!

Jaw. Dropping. I’m slapping myself over and over. Actually, this is the second time I’ve slapped myself to the point my jaw is hanging by a few strands. I saw a preview of the new Luxology Studio Lighting & Illumination Kit (“SLIK”) for modo at SolidWorks World last week and have been having dreams of being washed in the most serene studio lighting imaginable.

Yazan Malkosh of 9b Studios spent a wee two months putting together a lighting kit that completely destroys the amount of time creating rigs and adjusting lighting.

Best thing of all, it’s complete extendible and customizable. Check out the workflow here. Fast. Simple. Presets.

There’s also the Webinar and the Q&A

Feature List!

  • Pre-built studio lighting & camera setups
  • Lighting assembly presets, scenes, material presets & HDRI environments
  • The ability to create HDR images from your studio setup straight from modo
  • Completely customizable backdrops (height, width, floor rounding,  etc.) which can include underlighting and tents.
  • Presets scenes based on object scale. (eg. lighting a watch vs. lighting a car)
  • Ability to change what is rendered in reflections for a more realistic reflection
  • Quick access to all of the item’s properties without having to navigate through a bunch of hidden channels
  • Live creation of studio setups
  • immediate feedback via modo’s interactive render window

The most amazing feature out of all of those is the ability to create your own HDR images inside modo. They’re actual scenes that you can open, manipulate and save for completely custom HDR environments. And it’s all integrated inside modo, using the modo 4010 functionality. Here are the screenshots. (Click to Enlarge)

Setting up a scene in modo using the preset environment and lighting.

Setting up a scene in modo using the preset environment and lighting.

Luxology modo "Studio Lighting & Illumination Kit" by Yazan Malkosh (rendering of lighting)

Luxology modo Studio Lighting & Illumination Kit by Yazan Malkosh (rendering of lighting)

Look at the Lights!! a plethora of booms, pantographs and reflectors. ahhhhh.

Look at the Lights!! a plethora of booms, pantographs and reflectors. ahhhhh.

Scenes? for real? oh yes. and like magic, it's all preset for you.

Scenes? for real? oh yes. and like magic, it's all preset for you.

And it’s available NOW. You can check it out and purchase at the Luxology Shop for $125. dangit. That’s cheaper than the flash on my camera.

Note to SolidWorks users

By the way, modo 401 SP3, now support SolidWorks 2010 files. and sooooooon, there will be some other cool stuff coming out to make SolidWorks and Photoview360 integration even tighter.

Some images via Nick Koudis

Wondering what the best 3D MCAD Magazine is? Check out Develop3D - Technology for the Product Lifecycle

© 2010, Admin for SolidSmack.com | Link to Post

At SolidWorks World 2010 we announced the newest certification exam added to our growing list, the Certified SolidWorks Expert exam (CSWE).  For those who were not there, here is some information on it.

The CSWE exam is targeted at the SolidWorks user who you may think of as the 'go-to' person for answers in a company.  He is the person who knows how to solve modeling problems when they just aren't that straight forward. 

Unlike our other exams, the CSWE exam has some prerequisites that have to be met to even be able to take the exam.  First, you must have successfully taken and passed any version of the core CSWP exam.  Second, you must have taken and passed at least three of the five advanced topic exams we currently offer.  Those advanced topics include Surfacing, Sheet Metal, Mold Tools, Weldments, and SolidWorks Simulation (Linear FEA).

The CSWE exam is a culmination of the exams that come before it.  So as a user climbs the certification ladder, the CSWE is meant to be a final step in that process.  So in order to be a CSWE, you have to achieve the other levels first, because they are the foundation for which the CSWE was created upon.

The exam itself focuses on different ares of core SolidWorks meaning that the advanced topics are not included, and left to the advanced topic exams.  So you will not encounter any surfacing, or sheet metal questions, etc in the exam.  That's not to say though that some of that functionality can't be used to answer some of the questions though.  A true SolidWorks Expert will know how to solve modeling issues in a variety of ways.

It is a three hour exam that currently contains fifteen modeling challenges, and a score of 80% is required to pass the exam.  If the exam is not passed,  a 90 day waiting period to retake the exam will be in effect.  The cost to take the exam is $149 and is available through the online certification webstore.  You may also notice that unlike our other exams, we are not offering a sample exam.  Why?  Well that would simply make it too easy right?

SolidWorks customers with current subscription service are encouraged to visit the customer portal to see what offers are available to them for free exams.  This offer will cover the cost of the CSWP, and the advanced exams if your license qualifies.

If you would like more information on the exam, please visit the CSWE Site.

It is a very common practice to use the Mirror Entities tool to make a sketch symmetrical about a line after sketching one side. Did you know that you can make a sketch symmetrical while sketching? The Dynamic Mirror Entities tool is used to mirror the sketch about a line as you sketch. Note that I said while you sketch. The Dynamic Mirror Entities tool cannot mirror existing entities. If you wish to mirror existing sketch entities, you will still need to use the Mirror Entities tool. To create a symmetrical sketch dynamically, do the following:

1. Draw a centerline in a sketch. NOTE: Centerlines, Lines, Linear Model Edges and Linear edges on drawings can be used to mirror sketch entities.

2. Select the Dynamic Mirror Entities tool. If you have not added it to the Shortcut Bar or the CommandManager, you can find it in the Menu Bar by selecting Tools -> Sketch Tools -> Dynamic Mirror.

3. Select the line that will be used for the mirror. In this case, select the centerline that you sketched earlier. Notice that after selecting the line, two short lines perpendicular to the selected line will be shown on both ends. This symbol is used to denote Symmetry per ASME Y14.2M.

4.Now as you sketch, the reflected side of the sketch will automatically update as you draw.

Is there a Quick Tip you would like to see? Email me at blog@theswgeek.com

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  2. Building a Stapler – The Base For weeks now I have been staring at the stapler...
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sw2010_MouseGestures

Today we are going to take a look at perhaps one of the most underrated new features of SolidWorks 2010, the Mouse Gesture Wheel.  While this new tool has gotten some good press in recent weeks, its hard to gauge how useful this command can be until you actually use it.  The Mouse Gesture wheel can be invoked by simply holding down the right mouse button and moving the cursor in any direction.  The wheel is available in two configurations: 4 Position and 8 Position.  Below you’ll find an image that shows off both configurations.

MouseGestures

The great news about the Mouse Gesture wheel is that is it FULLY configurable.  You can add virtually any tool that has a toolbar button icon to the wheel.  To access the controls, go to Tools->Customize->Mouse Gestures (Tab).  The Mouse Gesture Wheel can be configured differently for Sketches, Parts, Assemblies, and Drawings.  The user interface to program the buttons is very similar to the interface for programming Keyboard shortcuts.  Below is an image of the Mouse Gesture programming panel.

MouseGesturePanel

Using the Mouse Gestures can be a little confusing for some at first, but once you realize the intent of the tool, the behavior makes perfects sense.  The Mouse Gesture wheel is designed to be a quick select tool.  Users will gain the most efficiency in its usage if they memorize the commands at the positions.  When the Mouse Gesture Wheel is invoked, you can move the cursor about the inside of the wheel to highlight the different options in the quadrants.  Once the cursor enters one of the segments, the command is immediately invoked.  The user does not have to release the Right Mouse Button to go to the command.  What this does is it allows you to quickly gesture your cursor in the desired direction to invoke the command.  So basically the most efficient use of this tool is to gesture in the direction of your desired command without looking at the wheel itself.  To better demonstrate this, I have posted a video showing the Mouse Gesture tool in action.  Click on the image to play the video.

sw2010_MouseGesturesVideoLink

Stay tuned…more SolidWorks 2010 Features to come!

Related posts:

  1. SolidWorks 2010 Enhancement Highlights Well folks, it’s now officially August 24, 2009 and…
  2. SolidWorks 2010: Drawing Dimension Enhancements As I said in my first post on SolidWorks…
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This (sometimes unintentionally) amusing “making-of” video from the 1970s shows FX guy Larry Cuba explaining how he made the computer graphics for 1977’s original Star Wars.

We know it’s not Friday yet and this thing’s a full 10 minutes long, so we’d recommend letting it load up, then scanning through it until you hit the CAD footage that will look familiar, yet hilariously primitive, to your Maya- and Studio-3D-Max-rendering self. (You can also skip the first 1:00, which seems to be the most boring full minute of footage from the original movie.)

via id asia

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